Start lengthHow long a trail you drag behind you. Team modes only — in free for all a trail never fades.
⚠ Check the warning below
These settings leave a way for a round to never end.
Curve widthAlso sets the hitbox. Needs a reload.
Gaps
Gap size
At least everyFrames between two gaps.
Gap variation
Invulnerable in a gapCan you cross a trail while making a gap?
Boost
BoostTwo fingers on your phone.
Boost factorTop speed while boosting.
Boost ramp-upHigher = slower to get going.
Candies
Growth per candy
Spawn time (s)
Max candies0 = no candies.
Visuals
Label at each snakeNumbers are the same everywhere: on the field, in the leaderboard and on your own phone. Names over 8 characters are shortened, and a name with a space goes on two lines.
Profiles
Your settings are saved automatically. Save them under a name to keep more than one set.
Break between roundsSeconds to read the standings. Space skips the wait.
Kill bonusPoints for taking someone out.
Bounty bonusExtra points for taking out the leader.
GhostsEliminated players haunt the field until the round ends.
3 · {{ variantName() }} options
How to spot the VIPSo you can tell which trail you may cross.
👑 crown and a ring on the head, plus banded stripes along the trail.
ScoringPlacement only — kills and surviving are worth nothing on their own.
One point for every team you knock out. Win with four teams in play and that is 3 points.
VIP setupWho protects whom?
Who becomes the VIPVoting opens in the lobby and again during every break between rounds. Not voting keeps your last choice.
VIP typeHow long is the VIP's trail?
Team through VIPMay teammates cross their own VIP's trail?
VIP through teamMay the VIP cross their teammates' trails?
Who wins the round?The round always ends once one team is left; this only decides who wins it. "A point per living teammate" scores every team on how many of its own members are still alive whenever anyone else dies.
Target{{ teamVariant == 'killrace' ? 'Kills' : 'Candy points' }} a team needs to win.
No extra optionsThe last team with a living curve wins the round.
Teams
GhostsEliminated players fly on as a ghost and can win their life back by taking someone down. Their trail is deadly to everyone — a ghost has no team.
Team through teamMay teammates cross each other's trails? Turning this off makes your own team the biggest hazard.
Equal teamsKeeps every team the same size. If the players don't divide evenly, the sizes differ by at most one.
Force into a teamA player set to a number stays in that team and can't switch on their phone. Auto lets them pick.
{{p.name}}
Number of teams
Line-upPlayers can also pick a team on their phone.